Navigation
-> Home
-> Forums
-> Downloads
-> Calendar
-> -=CoN=- Roster
-> Servers & Site Rules
-> Join Team -=CoN=-
-> Challenge Team -=CoN=-
-> Contact Web Admin
-> UT99 Links
-> Event Registration
-> UT Stats
-> Stats Leaderboard
-> Donate here
-> -=CoN=- Server Trackers
 
Members Online
-> Guests Online: 12
-> Members Online: 0
-> Total Members: 1,098
-> Newest Member: DL

Last Seen Users:
-=CoN=-Master 2 days
-=CoN=-Fletc... 1 week
-=CoN=-Kurt1W 1 week
-=CoN=-Jon_Snow 4 weeks
-=SoP=-Jalapeno 4 weeks
-=CoN=-ravager 6 weeks
-=CoN=-MoM 8 weeks
Tiggy 10 weeks
Mr.P 11 weeks
Dr.quack 14 weeks

 
Game Tracker
 
We are on Facebook
Facebook



 
Events
Su Mo Tu We Th Fr Sa
          1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
31            
Today: Tomorrow: More...:
 
World Clock
-=CoN=-  
GMT/UTC  
PST  
MST  
CST  
EST  
Chile  
Brazil  
UK  
Poland  
Netherlands  
Italy  
Australia  

Your Time  

World Clock
 
No Cheaters

Cheaters / Lamers List
 
View Thread
Team-=CoN=- Snipers » General Public » Get Help
 Print Thread
[SOLVED]Converting Tactical Ops (TO) maps to UT99 DM maps
Mr.P
Hello,
I was just wondering if some of you maybe knew how to convert Tactical Ops (TO) maps to full UT99 DM maps.

TO was born as UT99 mod in 1999 but some years later it went retail. TO uses Unreal Engine 1.x (including all Unreal formats) and also Unreal Editor 2.0 to build its own maps.

Some days ago I downloaded the retail version and I noticed many nice maps which could be used in sniper mod. Only a few docs about mapping for TO are available, they aren't clear and talk only about UEd 2.0.
I can only guess that, if the overall geometry of a map can be used in both TO and UT99, some TO-specific game "actors" must exist in order to trasform the map into a TO-like playground...the problem is I really don't know which they are ! Dunno

...some of you maybe knows what I should delete or even modify in a TO map to transform it into a full UT99 DM map ?


thanks in advance,
Pietro
Edited by -=CoN=-TruckerClock on 10-05-2011 11:21 AM
 
http://www.ut99maps.net
-=CoN=-WebAdmin
Sorry I have not done anything with TO before. Maybe someone else here has. I will let you know if I run across anything.
 
https://Teamconsnipers.com
Mr.P
-=CoN=-Strych9 wrote:

Sorry I have not done anything with TO before. Maybe someone else here has. I will let you know if I run across anything.


Thanks.
At the present time, I've just found 2 interesting conversions from TO:


DM-[DoC]WinterRansom
http://www.unreal...mp;id=5190

DM-LastVoyage
http://www.gamefr...voyage_zip


Take a look at those maps ! Smile

regards,
Pietro
 
http://www.ut99maps.net
[FUN]Fortress
You can't actually convert the maps; what you're likely finding are just maps that people put some time into to make look pretty and right.
 
Mr.P
Sig wrote:
You can't actually convert the maps


Hello Sig,
I have not understood well...what do you mean precisely ?

this would not be a "true conversion" between different map formats because both UT99 and TO use the same map format (.unr) and map editor (UEd 2.0 taken from UT99 v436)...do you maybe mean that, once you have built the map and converted it to TO-mod, TO-specific actors (like weapons for example) cannot be removed from it ?

I know for sure that some people worked on it in the past with success but I still have not all the technical details...are there any drawbacks about this kind of mapping ? Dunno

regards,
Pietro
 
http://www.ut99maps.net
Draco
You can convert them. You have to remove all of the script actors responsible. You have to redo all of the textures because the TO maps are all built from TO default files. If you export all of those textures and create a new texture file, you can then save the map as a .unr. You add spawn points and weapons and the like. The only problem is that it takes FOREVER. I converted the CTF-Face to TO and it was a pain!

~JJ
 
http://www.funclansnipers.com
Mr.P
Draco wrote:

You can convert them. You have to remove all of the script actors responsible. You have to redo all of the textures because the TO maps are all built from TO default files. If you export all of those textures and create a new texture file, you can then save the map as a .unr. You add spawn points and weapons and the like. The only problem is that it takes FOREVER. I converted the CTF-Face to TO and it was a pain!

~JJ


Thanks for the info...mmm...but do you mean converting TO to DM or DM to TO ?
Is it really necessary to redo all the textures if you to convert a TO map to DM ? the map DM-LastVoyage, posted above, has been published along with the same TO-xxx.utx packages used in the original TO map...I can't believe I must redo all the textures, it's a real suicide ! Shock

regards,
Pietro
 
http://www.ut99maps.net
Draco
Mr.P wrote:

Draco wrote:

You can convert them. You have to remove all of the script actors responsible. You have to redo all of the textures because the TO maps are all built from TO default files. If you export all of those textures and create a new texture file, you can then save the map as a .unr. You add spawn points and weapons and the like. The only problem is that it takes FOREVER. I converted the CTF-Face to TO and it was a pain!

~JJ


Thanks for the info...mmm...but do you mean converting TO to DM or DM to TO ?
Is it really necessary to redo all the textures if you to convert a TO map to DM ? the map DM-LastVoyage, posted above, has been published along with the same TO-xxx.utx packages used in the original TO map...I can't believe I must redo all the textures, it's a real suicide ! Shock

regards,
Pietro


It goes both ways. You can go TO to DM or DM to TO. It really is the same amount of effort no matter which direction you're going. The reason why I say to export all the textures, create a new Textures package, and reapply the textures is because of the potential downloads required if you don't. If I hadn't done this with that Face map, it would have been close to 20 downloads on files the player probably never would have had to use again. You can try without it but there is a risk some people with slower connections never making it in. Have a good one.

~JJ
 
http://www.funclansnipers.com
Mr.P
Draco wrote:

The reason why I say to export all the textures, create a new Textures package, and reapply the textures is because of the potential downloads required if you don't. If I hadn't done this with that Face map, it would have been close to 20 downloads on files the player probably never would have had to use again. You can try without it but there is a risk some people with slower connections never making it in. Have a good one.

~JJ


Ok, it's about download and not about technical issues Thumbs Up

Yes, texture repackaging is a smart choice but also a time-consuming one. As a whole, this looks like a personal choice of people managing their own server.

thanks,
Pietro
 
http://www.ut99maps.net
Jump to Forum:
 
Login
Username

Password


Remember Me


Not A Member yet? Click here to register!

Forgot your password? Forgot your password?
 
Team Speak
teamspeak Hosting by TeamSpeak3.com
 
Game Tracker 2
 
Shoutbox
You must login to post a message.

12-04-2023 05:26 PM
Please welcome in my Son Ryan as RyDawg91

11-16-2023 04:51 PM
hi we still play every night

08-08-2023 08:05 PM
I just wanted to stop in to say HELLO Smile Cool Carrot

07-21-2023 04:59 PM
Whats up folks? What happened to Lady_Widow, says she's former member.

04-24-2023 11:24 PM
I'm carrying a smoll baby future player in my womb. lol

01-27-2023 04:48 PM
Hi All, love to play again been tied up with interstate work for long periods need some practice see u all soon. Gun Hi

05-27-2022 10:03 PM
So what's everybody up to

02-16-2022 04:57 PM
All, I have started advertising our website and servers on UT forums through FB... Let's start playing again on our servers to start recruiting!!! Pet

02-03-2022 08:23 PM
hey super doing good and u!!

02-02-2022 11:07 PM
Wanted to jump on and check in on all you peeps! Hope you're all doing well! Grin

 
-=CoN=- Affiliates



c-opsclan.com



LAGG




Link to us
teamconsnipers.com