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Team-=CoN=- Snipers » General Public » Get Help
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[SOLVED] Game living its own life in the slow-mo aspect
-=CoN=-Fievel
I only have this problem while not playing online.

During any gamemode, the game seems to switch between slomo: 1-10 all by itself.
It seems like it gets worse if I am approaching a wall or something concrete in front of me.

I use the Direct 3D10 v15 driver from this site.
Anyone got any idea what this can be?
Edited by -=CoN=-Fievel on 05-31-2013 12:20 PM
 
-=CoN=-Beast
try open gl
"Gotta be somebody needs some killin."
i1117.photobucket.com/albums/k590/oToDBeast/810350-1920x1080-137580_zpsdd1d4fa8.jpg
 
-=CoN=-Fievel
I want to fix the problem, not avoid it - besides, the OpenGL driver has the same problem.
 
Motor
-=CoN=-Fievel wrote:

I only have this problem while not playing online.

During any gamemode, the game seems to switch between slomo: 1-10 all by itself.
It seems like it gets worse if I am approaching a wall or something concrete in front of me.

I use the Direct 3D10 v15 driver from this site.
Anyone got any idea what this can be?


This could be a hardware issue.
 
-=CoN=-MoM
try delete UnrealTournament.ini and User.ini and restart utThumbs Up
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-=CoN=-WebAdmin
Since this only happens when playing offline, do you run any local mutators while playing?
 
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{oToD}Dentures
The Chaos UT mod has an end game "Slow-Mo" Cam mod.

S9 is right, check what mutators you have running.
 
-=CoN=-Fievel
Tried deleting the .ini files and checking mutators, no mutator is active and deleting .ini didn't help.
 
-=CoN=-WebAdmin
Another thing to try to see if it is the UT install or a computer issue is rename your current unrealtournament folder to something like unrealtournament.old and reinstall. If it works then move all the maps, sounds, and music over and go from there with the new install.
 
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-=CoN=-Fievel
I found out what the problem was. Atleast I think so.

Went to preferences in the system window, then limited the in game driver fps to something, it was set to 0 wich I believe is unlimited.

It's kinda logical, because when I faced something concrete right in front of me everything was in fast motion because it took less time to render it, thus the fps going nuts, however when I was located in an open area, it was stabilized.

*locks thread*
Edited by -=CoN=-Fievel on 05-31-2013 12:29 PM
 
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