From a small bit of research I did, an object (texture file) you have Fielvel is trying to pull the same name from stationcon.utx refering to the "lawn" texture. Repo get with me and we'll fix this.
Great thanks.
I did remove the lawn texture form the map already.
But the lawn textures is still part of the main texture file. removing it from the main utx file will fix this problem?
Sniping is poetry in slow motion, until I pull the trigger
It's a mipmap issue more than likely. When you import a texture into an existing texture file that is not going to be part of a scripted texture or an animated sequence the mipmaps check box MUST be unchecked before being added.
I looked in V3 and i could not find where the lawn texture is used...export your map code and remove the lines using the "lawn" texture.
Best guess I have so far...
~Dent
Edited by {oToD}Dentures on 04-16-2014 04:01 PM