Today is a special date for all those loving UT... ...you say what ??? Well, today is the 10th anniversary of Unreal Tournament...exactly, on 20 November 1999 was released UT ! Only one year later (October 2000) was released the well known "Game of the Year" edition. UT hit the mark.
Today, after 10 years, in spite of new and surprising pc and consoles videogames, UT is still alive and awesome, an endless game. The proof is the large number of communities, clans and people who still play UT all over the world. In my opinion, neither the three following series (UT2003, UT2004 and the last UT3), with their advanced graphic and audio effects, do have the original fast and exciting style game of UT.
At present time there is even a development project, called "UT99 Extension Pack" (still in beta), which aims to update (and some work has already been done) the Unreal Engine with new and better graphic features to set UT experience to a new level. When completed, I hope this project will be a great success among the mappers in UT community.
UT is the first multiplayer game I played in my life and it struck my imagination. When a college buddy showed it to me for the first time, I said delighted "finally I've seen the light" as did John Belushi in "Blues Brothers"...some weeks after, I gave UT to my friend Diego and so he saw the light too...now he is "Buffalo_Bill" in team -=CoN=-. From that moment, there were only LAN and WAN parties, map sites, mutators and frags, but this is old story...
I would like also to praise the game soundtrack, fantastic. Sometimes I still listen to the .umx tracker modules with the old but good MODPlug Player. Just yesterday I've downloaded the Unreal OST (1998), great !
Even if I am personally still devoted to "prehistoric" Commodore Amiga games like Kick-Off 2, Speedball and DynaBlaster (imho eternal videogames), I think UT is one of the best game ever made for pc...
...UT forever ! :b
Pietro
PS: To whom interested in "UT - the making of", I can send by email a nice PDF (12 pages, 800k taken from "PostMortems from GameDeveloper" (CMP Books, 2003)